Media | Transformation
- Digital Citizenship Education: Using ‘Serious Games’ as Interventions
- Digital Inequalities. Divides, Hierarchies, and Boundaries in Germany, 1970s to 1990s (DigIneq)
- Educational Ecosystems. Patterns, Practices and Services (EEPPS)
- Generative AI as an educational medium. An interview study exploring the implementation of specific AI for schools in classrooms
- MakingHistories
- Played Problems - 'Decisions' as a Category of Knowledge in Post-Digital Milieus and Serious Games
- Teaching Disputed History
- The appropriation of history in Russian and Ukrainian memes on the Russian war in Ukraine
- The Digital Transformation of School Education in China: Policies, Governance Structures and Local Stakeholders (D-Trac)
- Virtual Reality in postdigitalen Räumen: Schüler*innen als Spielentwickler*innen (VRPR)
Knowledge in Transition
- COMPOUNDS – the challenge of compound subjects
- Depictions of Islam in Textbooks
- Falsafa for Schools
- How Jewish history, culture and religion has been depicted in textbooks and history magazines since the 1970s
- MakingHistories
- Negotiating Democracy
- Nuances – Teaching Materials for Classroom Diversity
- Queer Life. Queer Diversity and Heteronormativity in Textbooks
- Radical Islam versus radical anti-Islam (RIRA)
- Religion-based Anti-Semitism in Textbooks and Lessons – Part of the joint project "Christian Features of Contemporary Antisemitism – Research, Analysis, Communication" (ChriSzA)
- School Textbooks in the MENA Region
- Stories of Diversity from Ukraine, Poland and Turkey
- The Evolution of the Textbook
- The Semantics of Crisis of Europe and the European Subject in Twentieth Century Textbooks
- What are the Limits of the Sayable in Afghan Discourses?
- Writing the Nation in Afghanistan. A Comparison of School Textbooks for History and Patriotism (2001-2021)